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- Unit GFX2;
-
-
- INTERFACE
-
- USES crt;
- CONST VGA = $A000;
-
- TYPE Virtual = Array [1..64000] of byte; { The size of our Virtual Screen }
- VirtPtr = ^Virtual; { Pointer to the virtual screen }
-
- VAR Virscr : VirtPtr; { Our first Virtual screen }
- Vaddr : word; { The segment of our virtual screen}
-
- Procedure SetMCGA;
- { This procedure gets you into 320x200x256 mode. }
- Procedure SetText;
- { This procedure returns you to text mode. }
- Procedure Cls (Where:word;Col : Byte);
- { This clears the screen to the specified color }
- Procedure SetUpVirtual;
- { This sets up the memory needed for the virtual screen }
- Procedure ShutDown;
- { This frees the memory used by the virtual screen }
- procedure flip(source,dest:Word);
- { This copies the entire screen at "source" to destination }
- Procedure Pal(Col,R,G,B : Byte);
- { This sets the Red, Green and Blue values of a certain color }
- Procedure GetPal(Col : Byte; Var R,G,B : Byte);
- { This gets the Red, Green and Blue values of a certain color }
- procedure WaitRetrace;
- { This waits for a vertical retrace to reduce snow on the screen }
- Procedure Hline (x1,x2,y:word;col:byte;where:word);
- { This draws a horizontal line from x1 to x2 on line y in color col }
- Procedure Line(a,b,c,d:integer;col:byte;where:word);
- { This draws a solid line from a,b to c,d in colour col }
- Procedure DrawPoly(x1,y1,x2,y2,x3,y3,x4,y4:integer;color:byte;where:word);
- { This draw a polygon with 4 points at x1,y1 , x2,y2 , x3,y3 , x4,y4
- in color col }
- Function rad (theta : real) : real;
- { This calculates the degrees of an angle }
- Procedure Putpixel (X,Y : Integer; Col : Byte; where:word);
- { This puts a pixel on the screen by writing directly to memory. }
- Function Getpixel (X,Y : Integer; where:word) :Byte;
- { This gets the pixel on the screen by reading directly to memory. }
- Procedure LoadCEL (FileName : string; ScrPtr : pointer);
- { This loads the cel 'filename' into the pointer scrptr }
-
-
- IMPLEMENTATION
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure SetMCGA; { This procedure gets you into 320x200x256 mode. }
- BEGIN
- asm
- mov ax,0013h
- int 10h
- end;
- END;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure SetText; { This procedure returns you to text mode. }
- BEGIN
- asm
- mov ax,0003h
- int 10h
- end;
- END;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure Cls (Where:word;Col : Byte); assembler;
- { This clears the screen to the specified color }
- asm
- push es
- mov cx, 32000;
- mov es,[where]
- xor di,di
- mov al,[col]
- mov ah,al
- rep stosw
- pop es
- End;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure SetUpVirtual;
- { This sets up the memory needed for the virtual screen }
- BEGIN
- GetMem (VirScr,64000);
- vaddr := seg (virscr^);
- END;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure ShutDown;
- { This frees the memory used by the virtual screen }
- BEGIN
- FreeMem (VirScr,64000);
- END;
-
- {──────────────────────────────────────────────────────────────────────────}
- procedure flip(source,dest:Word); assembler;
- { This copies the entire screen at "source" to destination }
- asm
- push ds
- mov ax, [Dest]
- mov es, ax
- mov ax, [Source]
- mov ds, ax
- xor si, si
- xor di, di
- mov cx, 32000
- rep movsw
- pop ds
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure Pal(Col,R,G,B : Byte); assembler;
- { This sets the Red, Green and Blue values of a certain color }
- asm
- mov dx,3c8h
- mov al,[col]
- out dx,al
- inc dx
- mov al,[r]
- out dx,al
- mov al,[g]
- out dx,al
- mov al,[b]
- out dx,al
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure GetPal(Col : Byte; Var R,G,B : Byte);
- { This gets the Red, Green and Blue values of a certain color }
- Var
- rr,gg,bb : Byte;
- Begin
- asm
- mov dx,3c7h
- mov al,col
- out dx,al
-
- add dx,2
-
- in al,dx
- mov [rr],al
- in al,dx
- mov [gg],al
- in al,dx
- mov [bb],al
- end;
- r := rr;
- g := gg;
- b := bb;
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- procedure WaitRetrace; assembler;
- { This waits for a vertical retrace to reduce snow on the screen }
- label
- l1, l2;
- asm
- mov dx,3DAh
- l1:
- in al,dx
- and al,08h
- jnz l1
- l2:
- in al,dx
- and al,08h
- jz l2
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure Hline (x1,x2,y:word;col:byte;where:word); assembler;
- { This draws a horizontal line from x1 to x2 on line y in color col }
- asm
- mov ax,where
- mov es,ax
- mov ax,y
- mov di,ax
- shl ax,8
- shl di,6
- add di,ax
- add di,x1
-
- mov al,col
- mov ah,al
- mov cx,x2
- sub cx,x1
- shr cx,1
- jnc @start
- stosb
- @Start :
- rep stosw
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure Line(a,b,c,d:integer;col:byte;where:word);
- { This draws a solid line from a,b to c,d in colour col }
- function sgn(a:real):integer;
- begin
- if a>0 then sgn:=+1;
- if a<0 then sgn:=-1;
- if a=0 then sgn:=0;
- end;
- var i,s,d1x,d1y,d2x,d2y,u,v,m,n:integer;
- begin
- u:= c - a;
- v:= d - b;
- d1x:= SGN(u);
- d1y:= SGN(v);
- d2x:= SGN(u);
- d2y:= 0;
- m:= ABS(u);
- n := ABS(v);
- IF NOT (M>N) then
- BEGIN
- d2x := 0 ;
- d2y := SGN(v);
- m := ABS(v);
- n := ABS(u);
- END;
- s := m shr 1;
- FOR i := 0 TO m DO
- BEGIN
- putpixel(a,b,col,where);
- s := s + n;
- IF not (s<m) THEN
- BEGIN
- s := s - m;
- a:= a + d1x;
- b := b + d1y;
- END
- ELSE
- BEGIN
- a := a + d2x;
- b := b + d2y;
- END;
- end;
- END;
-
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure DrawPoly(x1,y1,x2,y2,x3,y3,x4,y4:integer;color:byte;where:word);
- { This draw a polygon with 4 points at x1,y1 , x2,y2 , x3,y3 , x4,y4
- in color col }
- var
- x:integer;
- mny,mxy:integer;
- mnx,mxx,yc:integer;
- mul1,div1,
- mul2,div2,
- mul3,div3,
- mul4,div4:integer;
-
- begin
- mny:=y1; mxy:=y1;
- if y2<mny then mny:=y2;
- if y2>mxy then mxy:=y2;
- if y3<mny then mny:=y3;
- if y3>mxy then mxy:=y3; { Choose the min y mny and max y mxy }
- if y4<mny then mny:=y4;
- if y4>mxy then mxy:=y4;
-
- if mny<0 then mny:=0;
- if mxy>199 then mxy:=199;
- if mny>199 then exit;
- if mxy<0 then exit; { Verticle range checking }
-
- mul1:=x1-x4; div1:=y1-y4;
- mul2:=x2-x1; div2:=y2-y1;
- mul3:=x3-x2; div3:=y3-y2;
- mul4:=x4-x3; div4:=y4-y3; { Constansts needed for intersection calc }
-
- for yc:=mny to mxy do
- begin
- mnx:=320;
- mxx:=-1;
- if (y4>=yc) or (y1>=yc) then
- if (y4<=yc) or (y1<=yc) then { Check that yc is between y1 and y4 }
- if not(y4=y1) then
- begin
- x:=(yc-y4)*mul1 div div1+x4; { Point of intersection on x axis }
- if x<mnx then
- mnx:=x;
- if x>mxx then
- mxx:=x; { Set point as start or end of horiz line }
- end;
- if (y1>=yc) or (y2>=yc) then
- if (y1<=yc) or (y2<=yc) then { Check that yc is between y1 and y2 }
- if not(y1=y2) then
- begin
- x:=(yc-y1)*mul2 div div2+x1; { Point of intersection on x axis }
- if x<mnx then
- mnx:=x;
- if x>mxx then
- mxx:=x; { Set point as start or end of horiz line }
- end;
- if (y2>=yc) or (y3>=yc) then
- if (y2<=yc) or (y3<=yc) then { Check that yc is between y2 and y3 }
- if not(y2=y3) then
- begin
- x:=(yc-y2)*mul3 div div3+x2; { Point of intersection on x axis }
- if x<mnx then
- mnx:=x;
- if x>mxx then
- mxx:=x; { Set point as start or end of horiz line }
- end;
- if (y3>=yc) or (y4>=yc) then
- if (y3<=yc) or (y4<=yc) then { Check that yc is between y3 and y4 }
- if not(y3=y4) then
- begin
- x:=(yc-y3)*mul4 div div4+x3; { Point of intersection on x axis }
- if x<mnx then
- mnx:=x;
- if x>mxx then
- mxx:=x; { Set point as start or end of horiz line }
- end;
- if mnx<0 then
- mnx:=0;
- if mxx>319 then
- mxx:=319; { Range checking on horizontal line }
- if mnx<=mxx then
- hline (mnx,mxx,yc,color,where); { Draw the horizontal line }
- end;
- end;
-
- {──────────────────────────────────────────────────────────────────────────}
- Function rad (theta : real) : real;
- { This calculates the degrees of an angle }
- BEGIN
- rad := theta * pi / 180
- END;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure Putpixel (X,Y : Integer; Col : Byte; where:word); assembler;
- { This puts a pixel on the screen by writing directly to memory. }
- Asm
- mov ax,[where]
- mov es,ax
- mov bx,[X]
- mov dx,[Y]
- mov di,bx
- mov bx, dx {; bx = dx}
- shl dx, 8
- shl bx, 6
- add dx, bx {; dx = dx + bx (ie y*320)}
- add di, dx {; finalise location}
- mov al, [Col]
- stosb
- End;
-
- {──────────────────────────────────────────────────────────────────────────}
- Function Getpixel (X,Y : Integer; where:word):byte; assembler;
- { This puts a pixel on the screen by writing directly to memory. }
- Asm
- mov ax,[where]
- mov es,ax
- mov bx,[X]
- mov dx,[Y]
- mov di,bx
- mov bx, dx {; bx = dx}
- shl dx, 8
- shl bx, 6
- add dx, bx {; dx = dx + bx (ie y*320)}
- add di, dx {; finalise location}
- mov al, es:[di]
- End;
-
- {──────────────────────────────────────────────────────────────────────────}
- Procedure LoadCEL (FileName : string; ScrPtr : pointer);
- { This loads the cel 'filename' into the pointer scrptr }
- var
- Fil : file;
- Buf : array [1..1024] of byte;
- BlocksRead, Count : word;
- begin
- assign (Fil, FileName);
- reset (Fil, 1);
- BlockRead (Fil, Buf, 800); { Read and ignore the 800 byte header }
- Count := 0; BlocksRead := $FFFF;
- while (not eof (Fil)) and (BlocksRead <> 0) do begin
- BlockRead (Fil, mem [seg (ScrPtr^): ofs (ScrPtr^) + Count], 1024, BlocksRead);
- Count := Count + 1024;
- end;
- close (Fil);
- end;
-
-
-
-
- BEGIN
- END.